Wilmer Kling

Wilmer Kling

@wilmerkling277

Why You Must Have Anti-Air in Tower Rush

However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.


If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.


The Aerial Behemoths: Lava Hound and Balloon


Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.


To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).


  • The Electro Wizard is fantastic against Balloons.
  • Beware of the Lava Pups.
  • A ground-only tank killer (like a Mini P. If you liked this post and you would like to receive much more details relating to tower rush kindly take a look at the web site. E.K.K.A) is 100% useless against an air deck.

Building the Perfect Air Defense


The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.


The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.


Enemy UnitHow to Stop it
Inferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completely
Minion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly

Don't Look Down


When you build a deck, test it specifically against a heavy air composition in friendly battles.


A strong anti-air defense is the ultimate safety net.

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