Lucas Austral
@lucasaustral00
Drafting and Deck Building in Tower Rush
While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
The Golden Rules of Picking
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
- Never give your opponent a Golem if you haven't drafted a tank killer.
- Always take the versatile, cheap cycle cards.
- Clog their hand with heavy, useless units.
Sabotaging the Opponent
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| Draft Choice | The Keep | What to Give |
|---|
| Hog Rider vs. Barbarian Hut | It is a reliable, cheap win condition | It is incredibly expensive and easy to defend against |
| The Log vs. If you have any inquiries concerning where by and how to use tower rush, you can contact us at our web site. Skeleton Army | Take The Log | You instantly know one of their cards and have the exact counter ready |
Embracing the Chaos
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.