Lauren Eagar
@laureneagar48
Top Mistakes New Players Make in Tower Rush and How to Avoid Them
With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.

In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.
Leaking Energy at Maximum Capacity
The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.
Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
- Always make a play before capping out.
- Don't wait perfectly still.
- Start a slow push if you are full.
Panicking Over Small Damage
Beginners have an intense psychological aversion to letting their towers take even a single point of damage.
Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.
| Error | The Consequence |
|---|
| Dropping everything at the river | The opponent defends on their side with the help of their tower, generating a massive positive trade |
| Clumping troops together | Provides insane value for the enemy's splash damage units |
The Solo Mindset
You cannot win consistently if you just spam your win condition without considering if they have their counter ready.
Start small: just try to remember if they have used their main heavy spell recently.
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