Dani Sumpter

Dani Sumpter

@danisumpter525

Defeating Fast Decks in Tower Rush

There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.


Fast decks prey entirely on players who panic, over-defend, and leak elixir.


Breaking Their Momentum


The primary win condition of any Cycle deck is out-pacing your specific defensive counter.


They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.


  • Never over-defend a fast push.
  • Protect your defensive building.
  • Always pull their fast units to the center of the map.

The Double Elixir Deathball


Your sole objective during single elixir is simply survival; keep your towers above 50% health and do not allow them to build a massive lead.


Once your tank crosses the river supported by heavy splash units, their cheap 1-elixir skeletons and ice spirits will be utterly useless, and their defenses will shatter under the weight of the deathball.


The Speedy ThreatHow it WinsYour Hard Counter
Hog / Balloon Cycle (2.6 Cost)Out-rotates your defensive building, allowing the attacker a free, clear path to the towerUse Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirely
Bridge Spam (P.E. Here is more on tower rush take a look at our web site. K.K.A / Ram)Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lanePlay hyper-defensively in the middle; never play expensive cards in the back during single elixir

Staying Zen


Take the hits, manage your economy, and set up your defensive wall.


Speed is an illusion if it crashes into an unmovable object.

เราพบแล้ว 0 รายชื่อโฆษณา

ผลการค้นหา

0 พบโฆษณา
เรียงตาม

คุกกี้

เว็บไซต์นี้ใช้คุกกี้เพื่อให้แน่ใจว่าคุณได้รับประสบการณ์ที่ดีที่สุดในเว็บไซต์ของเรา

ยอมรับ