Alfredo Gaylord
@alfredogaylord
The Rock-Paper-Scissors Strategy in Tower Rush
At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.

The Fundamental Triangle
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
- Never build a deck with only one side of the triangle.
- Know instantly that a Valkyrie is the perfect response to a Goblin Gang.
- Use spells to break the rules of the triangle.
Advanced Baiting and Archetypes
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
| Triangle Role | What it Beats | Weaknesses |
|---|
| The Horde | High DPS single-target tanks, Princes, P.E.K.K. If you adored this article and you simply would like to obtain more info with regards to tower rush generously visit our web-page. As | Wizards, Valkyries, Bomb Towers, The Log |
| Splash Damage | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E.K.K.As, Heavy Spells |
Why the Meta Changes
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Always respect the fundamental rules of combat before attempting complex maneuvers.